![]() ![]() ![]() Today, the same distance merely means you got a somewhat underpowered graphics chip that's clearly too weak to run the latest batch of modern games but for most applications requiring 3D graphics are fine because it got the needed features and they never need the full performance of a dedicated solution. For software it means that a fully dedicated separate legacy render path is needed to support them. 3 hardware generations behind entry-level cards both in terms of performance and features at a time when those 3 generations meant they were obsolete the moment they entered the market, as this was the time when unified shaders became a thing and of course these chipsets did not have them. The main issue with these old chipsets is that they were approx. Modern Intel chipsets have all the features needed to run the modern GZDoom renderer at full features with acceptable speed and even support the Vulkan API so they are mostly future-proof. There is no "next generation of the same crap" anymore, fortunately. I know that this has become a wordy post, but I just want to explain this in the best way I can. I updated my graphics drivers in an attempt to get another game working which didn't work either. I ran a windows update and then it worked fine. With all of this information provided, is there a way I can solve this? GZDoom has become extremly laggy by Xim Thu 4:09 am When I first got GZDoom on my new PC it was unplayably laggy, like the loading wipe screen took almost a minute. System Type 32-bit operating system, 圆4-based processor Processor Intel(R) Core(TM) i5 CP5 M 540 RAM 4.00 GB (3.43 GB usable) If you want to know about my computer, here's the information: Sure, I could stick with Zandronum to avoid this issue, but that would keep me from playing D4D/other MODs that require GZDoom, and I'm not planning on playing D4T. This problem has never happened before with any older versions, and it doesn't even happen at all with Zandronum. The audio lags as well, so it can't be related to the EXE itself. This issue occurs even if I'm not playing with any slaughtermaps. This doesn't happen with just D4D, either It even happens when I play the game without any addons/mappacks. The only problem is that the game lags to a crawl as soon as I start a new game. I just recently got my hands on GZDoom 1.1.0 so I can play D4D v3 Alpha 7. ![]()
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